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Helldivers 2 patch 01.001.201 sees Arrowhead abandon previous Punisher Plasma tweaks and give a technician a “dignified funeral” for the goldfish

Helldivers 2 patch 01.001.201 sees Arrowhead abandon previous Punisher Plasma tweaks and give a technician a “dignified funeral” for the goldfish

Hell Divers 2 A new patch has arrived, patch 01.001.201, and while it’s not as powerful as the ones released as part of Arrowhead’s 60-day plan, there’s still a lot in it. For example, there are a bunch of bug fixes and a big change to Punisher Plasma.

This is the first major update the game has received since then. patch 01.001.104 He capped off that plan with his own list of tweaks, which came just after the divers had been given an instruction. quite a difficult task After a beautiful journey in the Galactic War Freedom Day holiday.

So what does it do? Well, let’s start with the two balancing changes outlined below. notes. First of all, the lifespan of the Shield Generator Transfer strategy has been increased from 30 seconds to 40 seconds, but the bigger news is about an energy weapon:

“In response to popular demand from Helldivers, General Brasch has issued an administrative order to roll back production changes made to the SG-8P Punisher Plasma (as of Patch 01.001.104),” Arrowhead writes, “SG- We’ve reverted the recent changes to the 8P Punisher Plasma -8P Punisher Plasma will now have a more pronounced arc in its projectile path, starting slower and maintaining its velocity for longer, further affecting its recoil, fire rate, and projectile Efficiency. Magazine capacity increased from 8 to 10.

Beyond that, the studio has released a number of bug fixes, including magazine bodies and “priority issues” such as “an issue where encounters would not end and enemy spawns were turned off for the remainder of the mission.” It launches divers into the air.

The service technician was also “now able to be interacted with again,” with Arrowhead writing that this was accomplished by giving a “dignified funeral” for the deceased goldfish, Goldie. Essentially, “the waste is left to rest gracefully in a capsule, ejected into the atmosphere of the nearest planet, where friction between the air and the capsule causes it to heat up, violently explode, and disintegrate.” Damn, if I had known, I would have sent some flowers with me.

Other changes I’ll highlight include a few fixes for issues with weapons like the Airburst Rocket Launcher and enemies like the impaler and shrieker. Nuclear Nursery missions also look like they’ll be much less buggy. Finally, Arrowhead writes that this patch “fixed an issue that caused excessive unevenness when diving or crawling over rough terrain,” but that it is still “currently working on other solutions to resolve the unevenness issues.”

Here, make sure you pace yourself before you start completing three MO goals at once.